March 19, 2009
Filed under Games, Wii

Dokapon Kingdom

Written by Mark | Contact this author


  


One has to wonder what the developers at Atlus were smoking to think of creating a party game / RPG crossover. However, Fans of RPG’s and party gamers may be pleasantly surprised by this unlikely hybrid. Dokapon Kingdom plays out like Mario Party meets Monopoly and then Final Fantasy decided to crash the party.

When you begin your game, you are immediately greeted by the most annoying RPG pixie to date, leaving you with a strong desire to set the obnoxious little fairy on fire. But worry not! She doesn’t say much throughout the rest of the game. Each player gets to name and customize their character by class and look, you also get to choose a starter level for your characters, all the while wishing you could brutally end the ear splitting chirping of that damned pixie. Finally, you select the amount of weeks you would like to play, ranging from one short week, all the way up to 999 weeks.

Your Worst Enemy

Your Worst Enemy

Once you’ve started the game, your characters are thrust upon the map. You get the opportunity to spin for the amount of spaces you can move. There are many different types of spaces; you could have a random encounter with an enemy, take over a town, or buy new equipment, spells, and items. The battle system in the game is pretty much built on a rock/paper/scissors foundation. One side is on offense, the other is defensive, each side has skills that can defend against or counter the other sides attack. You cannot see what the other side is going to pick, so most of the time you are just relying on luck.

The Infamous Rock/Paper/Scissors battle system

The Infamout Rock/Paper/Scissors battle system

Dokapon Kingdom has a very brutal competitive side, you can do horrible, game crippling things to your teammates. Such as steal their hard earned gear or towns, send assassins after them, draw on their face, make them wear the infamous “poo” or “balding old man/woman” hats. The game is even kind enough to reward the person in last place with the chance to switch over to “Darkling” mode. While in this mode the character loses all their possessions, but for a short time they can completely dominate the game and terrorize every other player, then can even go as far as resetting the entire map to its default setup, where NOBODY controls any towns. This can all be great fun as long as your friends aren’t the violent type. And if you do play with the violent type, just make sure sharp and pointy things are out of reach.

The downsides to Dokapon Kingdom boils down to its presentation. The sound and graphics, while they can be sometimes endearing, are quite atrocious for this generation of gaming. Many will find the music and voice acting to be obnoxious, but luckily, Atlus included the option of turning them off, as this may make the game more enjoyable for some. Many others complain about the random battle system. The game is based more on chance then anything else, so its hard to develop a consistent strategy to keep your character alive, which can also at times be very frustrating.

kinda cute aren’t they? But looking at them makes me want to pick up my Nintendo 64

Kinda cute aren’t they? But looking at them makes me want to pick up my Nintendo 64

To fully enjoy this game, you’ll need to set aside a lot of time, as a 10 week game can easily go over 2 hours, and I’ve noticed that 10 weeks barely scratches the surface. To fully explore all the maps, dungeons, classes, etc. could easily take 200-300 weeks. If you truly want to get everything you can out of Dokapon Kingdom, you need to sit down with a dedicated team of players, and put a few hours a night/week into this game over a long period of time. My wife and I picked this up and set a 200 week limit. We eagerly played for several hours a night over the period of a month before we finally finished. I will say that it was a very enjoyable experience. I am probably one of the few reviewers that actually gave this game a somewhat positive review, but I am tempted to believe that many of those reviews either got stuck in the single player mode, or just didn’t give this game the time it deserves.

Dokapon Kingdom will only appeal to a limited audience. That being said, if you are a fan of RPG’s, have time to burn, and somebody to burn it with on a regular basis, and if you also don’t mind that the poor graphical and audible presentation doesn’t quite match up with today’s standards, you are likely to enjoy this game. However if you do not fit into this category, I would recommend skipping this title.

Comments

11 Responses to “Dokapon Kingdom”

  1. Joe on March 19th, 2009 3:35 pm

    “…greeted by the most annoying RPG pixie to date…”
    Even more so than Navi (which Ocarina of Time arguably wasn’t an RPG, but whatever)?

  2. Mark on March 19th, 2009 3:39 pm

    Far more annoying then Navi, but luckily you only have to deal with her for the first 3 or so minutes that you spend setting up your game, but man, its torture!

  3. Jason on March 20th, 2009 11:12 am

    What a strange idea for a game. I can see what they were going for… I guess. But why mix a genre that requires a huge attention span with one that requires you to be impatient?

  4. Joe on May 3rd, 2009 1:48 pm

    Got it for the girlfriend and I for the DS. Guess what? No pixie voice!

  5. Mark on May 4th, 2009 7:23 am

    I haven’t tried the DS version yet, let me know how it goes! the wife and i still had a ton of fun with the Wii version, and we both have a DS, so its been tempting..

  6. Mark on May 4th, 2009 12:27 pm

    Haha, Tycho’s review at the penny arcade almost convinced me to buy dokapon journey. to quote him:

    “I don’t want to rail from the podium or anything, but if you scored Dokapon Journey badly, you’re going to fucking hell. “

  7. Mark on May 4th, 2009 1:56 pm

    ooh, looks like it supports single card play, is that true?

  8. Mark on May 5th, 2009 3:13 pm

    after reading up on it, i’m picking up journey as well (my first game purchase in 2 months!) i’ll probably have a review for it in a few weeks unless somebody beats me to one :D

  9. Joe on May 6th, 2009 10:48 am

    Yeah, it supports single card play. We tried it out last night with three DSs. It’s a bit slower than multi-card play (which is to be expected), but it looks like the world is smaller, you can only have one of each class on the board, you can’t choose your play mode, and there’s no save function. It’s ok if you want to get your friends hooked on it, but multi-card is really the way to go.

  10. Mark on May 6th, 2009 10:52 am

    aww damn! no save!! i like setting up games that last for weeks!

    hmm.. we’ll try it out on single card, and if we decide its worth it, we’ll pick up a second copy in portland next weekend

  11. Joe on May 6th, 2009 11:29 am

    Well, you can save with the multi-card play. That makes all the difference for me. And in the “Story” play mode, there’s no time limit. You work your way through 8 chapters.

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